The Dwarves (2012)
Before each player's turn, the forces of evil usually break through one of the four big gates – which are guarded by different dwarven tribes – and further the spread of the Perished Land. On his turn a player spends two action points to use two of five actions. He can:
- Fight against the advancing enemies (orcs, trolls, and älfar [Ger. albae], i.e. dark elves).
- Travel to other locations.
- Lobby the dwarven council to give advantages to all players – and without the favor of the dwarven council, everyone suffers disadvantages.
- Solve a minor quest for rewards.
- Take on the current major quest, revealing the next major quest if successful. Completing these quests is the only way to win the game.
For most of these actions, a player must succeed in a dice-driven challenge. If the players cannot control the flood of evil while simultaneously solving the major quests in time, they will lose.
- New box cover
- 5 hand painted dwarf miniatures
- 10 cards Albae expansion
- 60 page artbook
- 5 art prints of the dwarfs
- A3 poster "The smiting of Keenfire"
- stein with motive "Krasnolud"
- coaster "DIE ZWERGE"
- numbered COLLECTOR’S EDITION certificate.