The Dwarves (2012)

$69.99 CAD $64.99 CAD
Based on the first novel of the Die Zwerge tetralogy [Eng. The Dwarves] by author Markus Heitz, the goal of the cooperative game Die Zwerge is to keep evil from flooding Girdlegard. During set-up, players choose one of the dwarves from the novel, each of which is equipped with a unique special ability and different stats for fighting, crafting, and movement.

Before each player's turn, the forces of evil usually break through one of the four big gates – which are guarded by different dwarven tribes – and further the spread of the Perished Land. On his turn a player spends two action points to use two of five actions. He can:

  • Fight against the advancing enemies (orcs, trolls, and älfar [Ger. albae], i.e. dark elves).
  • Travel to other locations.
  • Lobby the dwarven council to give advantages to all players – and without the favor of the dwarven council, everyone suffers disadvantages.
  • Solve a minor quest for rewards.
  • Take on the current major quest, revealing the next major quest if successful. Completing these quests is the only way to win the game.

For most of these actions, a player must succeed in a dice-driven challenge. If the players cannot control the flood of evil while simultaneously solving the major quests in time, they will lose.

Collector's edition:
additional:

  • New box cover
  • 5 hand painted dwarf miniatures
  • 10 cards Albae expansion
  • 60 page artbook
  • 5 art prints of the dwarfs
  • A3 poster "The smiting of Keenfire"
  • stein with motive "Krasnolud"
  • coaster "DIE ZWERGE"
  • numbered COLLECTOR’S EDITION certificate.
Description
Based on the first novel of the Die Zwerge tetralogy [Eng. The Dwarves] by author Markus Heitz, the goal of the cooperative game Die Zwerge is to keep evil from flooding Girdlegard. During set-up, players choose one of the dwarves from the novel, each of which is equipped with a unique special ability and different stats for fighting, crafting, and movement.

Before each player's turn, the forces of evil usually break through one of the four big gates – which are guarded by different dwarven tribes – and further the spread of the Perished Land. On his turn a player spends two action points to use two of five actions. He can:

  • Fight against the advancing enemies (orcs, trolls, and älfar [Ger. albae], i.e. dark elves).
  • Travel to other locations.
  • Lobby the dwarven council to give advantages to all players – and without the favor of the dwarven council, everyone suffers disadvantages.
  • Solve a minor quest for rewards.
  • Take on the current major quest, revealing the next major quest if successful. Completing these quests is the only way to win the game.

For most of these actions, a player must succeed in a dice-driven challenge. If the players cannot control the flood of evil while simultaneously solving the major quests in time, they will lose.

Collector's edition:
additional:

  • New box cover
  • 5 hand painted dwarf miniatures
  • 10 cards Albae expansion
  • 60 page artbook
  • 5 art prints of the dwarfs
  • A3 poster "The smiting of Keenfire"
  • stein with motive "Krasnolud"
  • coaster "DIE ZWERGE"
  • numbered COLLECTOR’S EDITION certificate.